![]() Genesis gave us the first chance to play as Balrog, Vega, Sagat, and M. Knowing how the folks at Sega are, they would gladly take the cake, smash it in Nintendo’s face, and scream an endless stream of catchphrases like the Rock did on a classic episode of Raw is War. Yet, the Genesis incarnations of Madden 93 and Aladdin just take the proverbial cake. Sure, there are times when Genesis just stinks up their ports and versions of games, such as was the case with Primal Rage. I think there is some 'je ne sais quoi' about the Genesis version or most third-party games. What should be considered a better game? Better gameplay, graphics, or sounds? For me, when it feels right and fun, that is what constitutes better. Thus, Namco ended up making nearly twice as many games for the Genesis than for the SNES, including the Pac-Man and Splatterhouse series. Despite a great relationship between the two companies (40% of the third-parties sales were on NES), Namco didn’t receive any preferential treatment. Namco founder Masaya Nakamura spoke out against Nintendo’s monopolistic practices. While Sega did strictly control cartridge manufacturing for the Genesis, the were more than open to various types of games than Nintendo. At the end of the day, Nintendo controlled all production of gaming cartridges. For the duration of the company’s first two home consoles, Nintendo placed quotas on how many games each third-party could release any given year, what kind of censorship each title went through, and even preventing them from doing business with competitors, NEC and Sega. Nintendo did not make it easy for third-party companies, due to the strict rules they presented in their contract agreements. Here are 15 reasons the Sega Genesis is still better than the Super Nintendo. Though they eventually lost the war, Sega did do a lot of things right. So influential was this competition that years later, the internet geeks of the dial-up generation are still debating the 16-bit wars. If you were a preteen or teen, the Genesis was the clear choice for the cool kids. One point Sega wanted to present time and time again to the consumers was that the SNES was geared for family fun, and the Genesis was for hip and serious gamers. It called for creative advertising campaigns attacking the prudish and tame nature of the gray brick known as the Super Nintendo. For Sega, taking down Nintendo, who were dominating the home gaming market for an entire decade, wasn’t going to be a cakewalk, but more of a food fight that featured numerous smear campaigns and dirty tricks. The age-old question of the nineties child: Genesis or SNES? Long before internet geeks flamed each other on forums and Reddit threads about specs and performance of the next-generation consoles, Nintendo and Sega were embroiled in the inaugural console wars.
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